Joined: Fri Dec 19 2003 Location: Scotland Posts: 4651
Understanding X, Y and Z in the editor
X/Y/Z are the positions on the map.
X and Y tell the computer to put it left, right, center, top, bottom, or variations there of. Z is the elevation.
When placing items in/on buildings, you need to use the Z Value. Z values are the height of the object from the relative ground under the building. Absolute Height is the height of an object from sea level, so when using this option, it's best to place an object on the ground first, examine it's absolute height then make your adjustments to placing it at a higher level in the building.
The first box in the Z value is in Meters, full meters. The second box is the meter broken down into smaller sections. A full meter in the second box would be 256, a half would be 128 and a quarter meter would be 64 and then smaller fractions continue on..
Say your building is at an absolute height of 56.128 and you want to place a bunk on the second floor. You have to add 5 meters to the bunk to get it there so your absolute height would be 61.128...
Some people will point you to a tutorial for absolute height made a while ago.. it's not right, it's more confusing than you can believe.
I use absolute height all time when placing tunnels in maps, but only the regular z values for items in/on buildings. [ Edited ]