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Brad G's JO Utility
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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Brad.G
Mon May 15 2006
Registered Member #622
Joined: Sat Apr 30 2005
Location: Blackpool - uk
Posts: 64
im working on Version 3 of "The weatherman" which will be renamed to
"Brad G's JO Utility"



The front screen is pretty much the same as the weatherman, however you can now use the set message on a time interval



here you can browse through all of the sounds in the game, and you even have the option to play them! no more guessing what they sound like.. simply preview them, and pick the one you would like to use in your map



Providing you are creating a map for IC V2, you can use this page to set the AI to throw Grenades, smoke Grenades, or even flash bangs!
imagine having AI throwing a flash in to the building your taking cover in... to have a few AI come in and sweep the place out... or perhaps throw smoke to give themselves cover as a group make a run for it.

you are only limited by your imagination.

you can also see a terrain tab. although there is not a screenshot of it here. you will be able to view terrains as videos... so instead of seeing a preview picture, you can watch a movie of the terrain as the camera flys around it.
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*HmS*Wizard
Tue May 16 2006
Registered Member #536
Joined: Sat Feb 26 2005
Location: Falkenberg, Sweden
Posts: 75
Ai throwing grenades. Shadow will just love this and I will get my deathrate even higher without throwing those things on myself... Well, even if I will die a lot more I have to admit I'm very impressed!

/Wiz
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*HmS*Rodge
Tue May 16 2006
Registered Member #534
Joined: Wed Feb 23 2005
Posts: 953
Good job BRAD G.
Really have to start trying to make some maps now. Now we have all the toys for it...
Cheers and thank you for all your ahrd work.
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*HmS*Hawk
Tue May 16 2006
Registered Member #259
Joined: Fri Jul 30 2004
Location: U.S.A. Kentucky
Posts: 227
Will this work for DFX?
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Brad.G
Tue May 16 2006
Registered Member #622
Joined: Sat Apr 30 2005
Location: Blackpool - uk
Posts: 64
The game or the med?

if your on about using the dfx med to map for JO then yes.

if your on about using it to create levels for the game dfx, havent a clue. if the game uses the same wav files as jo then it will work.. however if it doesnt, its a no go
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Brad.G
Tue May 16 2006
Registered Member #622
Joined: Sat Apr 30 2005
Location: Blackpool - uk
Posts: 64
This will also be part of version 3

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*HmS*Trevor
Wed May 17 2006

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
I think Hawk was asking is it will work with maps created with MED or is it only a nile utility
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Brad.G
Wed May 17 2006
Registered Member #622
Joined: Sat Apr 30 2005
Location: Blackpool - uk
Posts: 64
ive never used any other med than nile...

if the other meds use wac files for events, then yep you can use this utility
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*HmS*Tisa
Thu Jun 01 2006
Col.Gawdamnit
Registered Member #564
Joined: Mon Mar 14 2005
Location: Sweden
Posts: 361
Hey this i am looking forward to! any progress uptil now?,
not to put any pressure on u brad but have u set a release date yet?


great stuff u do keep it up m8.

/TISA


and by the way: if i could id nominate U and the great Hms crew along with all people at GFs forums to get some sort of medal for the work u all put in to improve Joint ops and make life easier for us nile addictes ( spelling)

[ Edited Thu Jun 01 2006 ]
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Brad.G
Sat Jun 03 2006
Registered Member #622
Joined: Sat Apr 30 2005
Location: Blackpool - uk
Posts: 64
Thats a simple question to answer.... Released!

Click here to Visit Download Area

[ Edited Sat Jun 03 2006 ]
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*HmS*Tisa
Sat Jun 03 2006
Col.Gawdamnit
Registered Member #564
Joined: Mon Mar 14 2005
Location: Sweden
Posts: 361
Great Stuff!
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*HmS*Blood
Sat Jun 03 2006
HmS.Blood
Registered Member #455
Joined: Mon Jan 10 2005
Location: Denmark
Posts: 1812
great job brad,
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