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Brothers In Arms
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*grunt
Sun Jul 03 2005
Life is like a box of chocolates...

Registered Member #14
Joined: Sat Dec 20 2003
Location: Ontario, Canada
Posts: 2646
A new game based on old events - World War 2. They actually created the maps to match almost exactly the existing conditions in Normandy back then. Its a first person shooter where you get to command a couple squads to assault positions. The graphics are excellent. So is the sound. Its fairly tough, but each mission is doable. Its much the same lines as Band of Brothers mini-series where it follows the missions of a single unit during the first days of the war.

Big game though-takes 3 GIG of hard drive space.




[ Edited ]
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*HmS*Trevor
Mon Jul 04 2005

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
Coop mode?
Online?
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kiki diablo
Tue Jul 05 2005
Registered Member #116
Joined: Fri Feb 27 2004
Location: Leeuwarden - Holland - Europa
Posts: 752
new screenshots of the new brother in arms
http://www.gamer.nl/nieuws/26846
<span class='smallblacktext'>[ Edited Tue Jul 05 2005 ]</span>
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*HmS*NON
Tue Mar 21 2006
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
I have been playin this game for a few days now and ive got a problem with the game, because first when I quit the game I had an error, and now even when I start the game I get and error:

Build: (null)

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3211 MHz [1687536926720.000000 0] with 1022MB RAM
Video: No Video

Can't find 'ini:Engine.Engine.GameEngine' in configuration file

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitEngine

Does anybody know what or what not to do!? (15)

<span class='smallblacktext'>[ Edited Tue Mar 21 2006 ]</span>
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kiki diablo
Tue Mar 21 2006
Registered Member #116
Joined: Fri Feb 27 2004
Location: Leeuwarden - Holland - Europa
Posts: 752
backup youre savegames , and reinstall the game.
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*HmS*NON
Tue Mar 21 2006
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
reinstalled the game twice now but it doesnt help a thing, also tried to install a patch but i wouldnt!?
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*HmS*NON
Sat Aug 26 2006
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
got this today in my mail: Brothers in Arms "Hell's Highway"

[ Edited Sat Aug 26 2006 ]
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*HmS*MoNoXXiDe
Sat Aug 26 2006
Registered Member #311
Joined: Fri Oct 15 2004
Location: Indiana
Posts: 512
SWEEEEEET.. Looks very cool..But, How does it play? Is it choppy and Does it require more resources than BF2. Because if it does, I think Ill need an upgrade to play.
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*HmS*Quick
Sat Aug 26 2006
Registered Member #143
Joined: Mon Mar 29 2004
Location: Georgia, USA
Posts: 1700
Very cool Non. Mono, looks like it's not due out until 1st quarter 2007 (says that at the end). Probably will be more demanding than BF2, but until they release the spec requirements, it's hard to say. BF2 is sure a hog.

Anyway, really nice looking game.
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*HmS*NON
Mon Aug 28 2006
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
I think it isnt as big as bf2 because it is like call of duty 2 you can walk around but your always going in the direction of your new objective instead of getting to the other side of the world like in JO or BF. Part 1 was looking almost the same, but it didnt work well on my computer because of my soundcard or something like that!?

This where the system requirements for the other parts:

Supported OS: Windows® 2000/XP (only)
Processor: 1 GHz Pentium® III or AMD Athlon™ (2.5 GHzPentium IV or AMD recommended)
RAM: 512 MB (1 GB recommended)
Video Card: 32 MB DirectX® 9.0c compliant (see supported list*)
Sound Card: 16-bit DirectX 9.0c-compliant sound card
DirectX Version: DirectX 9.0c (included on disc)
DVD-ROM: 4x DVD-ROM (8x or better recommended)
Hard Drive Space: 5 GB
Peripherals Supported: Windows keyboard and mouse only
Multiplay: Broadband with 64 kbps upstream (128 kbps recommended)
*Supported Video Cards at Time of Release:
ATI® Radeon® 8500/9000/X series
NVIDIA® GeForce™ 4/FX/6 series (GeForce 4 MX not supported)
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