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Best maps/ Worst maps
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*STEDENKO
Thu Dec 06 2007
Registered Member #1452
Joined: Thu Oct 12 2006
Location: Newcastle, England
Posts: 176
I havnt done a post for seemingly aaaaageeeeeees, so heres 1 that'll get the brain ticking.

This post is for 2 reasons, first for a bit of fun and second to maybe help the good folk at Hardmaps 2 gauge what maps are working well on thier servers and maybe the odd map that not alot of people like and therefore could be removed....

Im thinkin rather than just the best 1 map maybe the best 3 maps and worst 3 maps, so heres mine....

oh and this is on Joint Ops by the way....

Best maps
1 HMS miners Hell - By Meken (ESC)
2 STARGATE COMMAND - (IC) (By old man i think) very imaginative
3 HMS Air Support - (ESC) A little bit of everything....Nice

Worst maps
1 NOW IS THE TIME - (IC) Truley horrible
2
3

I'll add the names as i think of them, but im sure you get the idea...

Chris

[ Edited Thu Dec 06 2007 ]
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NUT ACE
Thu Dec 06 2007
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Hmm...Maybe a bit But I think this is related...

I was wondering on what frequency hardmaps is rotating maps?

If I look in the map library I see that there are tons of maps available. Are the older maps also included in the rotation or do you stick to the new ones only ??

Would be nice to see some of the old ones returning....

NUT ACE out...

[ Edited Thu Dec 06 2007 ]
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*HmS*Wedge
Thu Dec 06 2007
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
What we do is add maps we have tested (vt users are welcome to come in on a map test btw) we make sure the maps work ok and pass the *HmS* seal of approval to the server rotation, usually the older maps are left in to give a wide range but some have to be removed to make way for newer maps or they are found to have a bug or just not as popular as they once were.

Map feedback is always welcome, they after all are what you all play and so its really important to know which ones are wanted back and which ones get the boot.

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*HmS*grunt
Thu Dec 06 2007
Life is like a box of chocolates...

Registered Member #14
Joined: Sat Dec 20 2003
Location: Ontario, Canada
Posts: 2646
Also, we have found that some maps may run great in Typhoon Rising, but if we use them in International Conflict mod they go nuts. Seems like the bots get a lot smarter and tougher, making some maps impossible to play.

Because of this we are very selective of the maps we host, even with that we get some maps that sysdump on us.
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*HmS*Proteus
Thu Dec 06 2007
Registered Member #1341
Joined: Sat Jul 29 2006
Location: Chesterfield, England
Posts: 487
all time fav has to be hill 309
though some of shadowman's new ones and revamped old ones are excellent too
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