hi all i have come across a problem that i havent b4 even when i had my own server (rented) have made a few maps now and all been ok on server untill this latest coop which when you load to Gamemonster server it crashes ????????? it plays ok in nova on a private server fine but on squad server it crashes we have checked for spaces inbetween words in title and all files loaded to server game file and cannot thibk of anything else that it could be
any one else had this with there own maps on a server or any ideas that anyone knows how to solve or where to look for a possible answer to this one
btw we are useing IC E mod in the server and i have set nile to use relevent info for map making
would gaps in name in bin file cause it as tht the only thing just sprung to mind while this being read ill check and test thn come back and say if it solves it ty in advance Ex
some more info on the above matter map runs ok in server untill someone tries to join server thn server crashes also in lan if you die it says"Unknown is dead" only thing different in this map to my other 2 is the wac code as i used NLH to set ai to red and atack distance so thy move hope this is enough info thks all tht have read this post
Joined: Wed Oct 11 2006 Location: The Netherlands Posts: 635
MichaBen wrote ...
You used to many AI, if it says "Unknown is dead" is means you are the 256th person, 1 more and BOOM sysdump.
little explanation to this..there is only room for 256 "persons" in a map...this includes players. You need to have enough "free" space for your players...if you want 12 players to be able to join your map, you can only have 244 AI.... You should keep that nr below 200...
If you want to have more AI?...just put in 50 and let them respawn at different locations each time they die..if you do that 10 times, you've got 500 AI...
If you try to run, I've got six little friends and they can all run faster than you can.
Registered Member #1170
Joined: Wed Mar 22 2006 Location: Lancashire, England Posts: 622
Just something to add Ace, I was on with building maps some time ago and wanted to know how to get a guy to respawn in a different place on the map for later on after he had already been killed earlier on.
I went to Godfathers forum and asked this question and the reply i got was 'this is NOT possible to do in Nile' therefore i stopped altogether on making co-op maps with nile as there isnt much fun in a nice looking map if there is only 200 bad guys.
ty for your assistance where can i get another map maker program that is like nile or as easy to use just started getting used to wac in nile lol and wot program do you recomend ??
Joined: Tue Dec 30 2003 Location: Lincolnshire England Posts: 2080
Shadowman and I use Xmed, you have more control of events and BGs in Xmed than nile but no full image 3d view for map layouts only 2d and 3d wireframe, you have to write your own wac.
Joined: Wed Oct 11 2006 Location: The Netherlands Posts: 635
*HmS*Joe wrote ...
Just something to add Ace, I was on with building maps some time ago and wanted to know how to get a guy to respawn in a different place on the map for later on after he had already been killed earlier on.
I went to Godfathers forum and asked this question and the reply i got was 'this is NOT possible to do in Nile' therefore i stopped altogether on making co-op maps with nile as there isnt much fun in a nice looking map if there is only 200 bad guys.
It is possible in NILE, just not like in Xmed... In Xmed you can teleport an Ai When he is dead. In NILE you'll have to wait until he respawns, then teleport him...
and you're right Joe... NILE itself hasn't got the possibility's like Xmed. But in Combination with NLH you have a mapbuilders tool with very strong wac editor and a events section simular to Xmed...
Joined: Wed Oct 11 2006 Location: The Netherlands Posts: 635
*HmS*Joe wrote ...
Ok, cheers Ace, i'll have a look at that and a pla around with the wac. Would you have a quick and simple wac script to show this happening?
This is the shortest way to do this....
if ssndead(xxxx) leave
ssn2ssn(xxxx,yyyyy)
ssnuse(xxxx)
endif
if ssnonssn(xxxx,yyyyy) then
ssnrelease(xxxx)
ssntowp(xxxx,1)
endif
but be carefull...this is for a single AI..if you want this to work for a group of AI you're gonna have to use the GLOOP. Also you are gonna have to check that the object used to teleport to is free...(!ssnride)