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Q. about Respawn in DFX?
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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Agent_Wolf
Sun Jan 06 2008
Registered Member #1961
Joined: Sun Jan 06 2008
Posts: 5
I was playing the "HMS Liberty So Mod" map on the DFX server and I took a helicopter (Apache) from a helipad and got shot to pieces as usual, but the helicopter didn't respawn back.... How did you guys make that happen?

I do a little DFX mapping and have tryed to get around the respawn issue. My solution has been to assign a AI"babysitter" to the vehicle or helicopter so it stays where I left it without it respawning back when I leave it...

What I'm looking for is a way to stop vehicle or helicopter to respawn when they are destroyed or left alone.
So... how did you guys make that happen???

Agent Wolf
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*HmS*Trevor
Sun Jan 06 2008

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
Xmed or Nile?
Xmed:



Nile: Find the items ssn number and:

if never then ssnspawn(item ssn,1) endif



[ Edited Sun Jan 06 2008 ]
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Agent_Wolf
Sun Jan 06 2008
Registered Member #1961
Joined: Sun Jan 06 2008
Posts: 5
Ohh.. Sorry, I use Xmed
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*HmS*Trevor
Sun Jan 06 2008

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
bump
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Agent_Wolf
Sun Jan 06 2008
Registered Member #1961
Joined: Sun Jan 06 2008
Posts: 5
Thanks allot. I never thought about that function in med.... And thanks for the fast respond.
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