Joined: Fri Dec 19 2003 Location: Scotland Posts: 4651
Hey Brad
Nice to see you here, yup we love your maps and also your fellow RSU team mates ones, you guys keep us on our toes thats for sure.
Your latest one is very well done, you always have good layouts to your maps, we know maps like that are not a 5 minute job to do and we realy appreciate the work you and other map makers put in to keep the game interesting.
We are beta testing the JOBOTZ with vear, which looks very exciting. (47)
Stop by any time for a game Brad, you and the rest of the RSU Squad are always welcome in our servers. (30)
Joined: Sat Dec 20 2003 Location: Ontario, Canada Posts: 2646
Yup great maps m8 - we've already tested this latest one and - well, er - its a little TOO easy. We've gotten so used to getting our butts wupped in yours and Shadowman's maps we kinda breezed through this one. Its actually kinda nice to have a solid map that doesn't drive you insane.
Joined: Sat Apr 30 2005 Location: Blackpool - uk Posts: 64
LOL Grunt
Yea i try and release a few sick hard ones, and then a light hearted one which is just laid back and fun to play with lots of eyecandy.
The problem with mapping, is that the more objects you add to a map , in time the AI limit will decrease rapidly. hence why there was nly 160 AI in Bumoya prison, as if i added any more, the vehicles would have fallen through the floor. The prob of maps with lots of detail.
im working on a new one at the mo, it looks like somthing out of doom lol. hopefully the object wont have a great toll on the AI limit in this one.. keep your eyes peeled
Not funny to read that post, but thanks for sharing your wonderful maps with us at Hardmaps. Your maps are a big challenge, and I have learned a lot in map making by your little tuturials.
Joined: Tue Mar 23 2004 Location: Stockholm Sweden Posts: 541
That sux Brad, hate when ppl do stuff like that, you can allways make a post in our forum when you have a new map out so we can get it and test it. we really like your maps.
Joined: Mon Mar 29 2004 Location: Georgia, USA Posts: 1700
That really sucks, Brad. I, for one, really enjoy your maps, especially the one in dispute on that thread (Bumoya Prison). Quickly has become one of my favorites :)! I know many times I'm wishing I could add a rocket helicopter, a tank, and a few nade launching jeeps just to even up the odds against me - lol!! Alas, then it wouldn't be Hardmaps. I'm glad to see you got them straightened out on your link.
Thx for great Maps HmS I left map making for a night and found the WASP server running strickly your squad maps.I had alot of fun your crew has made some real nice ones. I just never had taken the time to play JO I get focused on mapping and stay there sometimes.I liked the dynamic and static Ai balance in the maps. Real nice layouts and story lines. I just wanted to express some thoughts and keep on with the good maps. I sent this to Meken but needed to post it for the map makers. Amp (92)
Joined: Tue Dec 28 2004 Location: Spanish Fork UT Posts: 1681
I do not have a list of names to thank but I would just like to add a note. All who take the time to sit down and make maps for LW TFD JO DFX I salute you all. YOU all have given me hours of fun and to co-op with friends and squad mates. Very good all do not stop keep doing it (94) (501)
only here and say thx to all map maker you make a real god jobb all players seams to like them . our server have been very populer after we put in yours map allways lot of people in ther .we play only jo:e server name legzone homepage www.legjoe.com if you wonder .SO THX AND KEEP UP THE GOD WORK . hope you stil make new jo:e maps