~~~~~~~~~~~~~~~~~~~~~~~~~ Water Tower = (top) 30 Mayan Pyramid = (top) 30 Concret Tower = (top) 17.00 Large Wooden Tower = (top) 11.5 Small Wooden Tower (top) = 7.00 Air Tower Control (top) = 18.00 Castel Tower ( second floor ) = 17.00 Castel Tower ( top floor ) = 26.00 Mayan Tower (top) = 14.00 Rased Houses (main floor) = 2.00 Trucks = 2.00 Big Trucks = 3.00 Helos = 1.00 wood wall 3 ladder 5 add -9 to pitch for stright up guard tower(open w/ladder) 8/80 places guns nicely up there 2 story bldg. (windows0stairs) 11 Concrete Guard Twr. 13/100 to place guns inside submerged pungis -100 stone columns 5/75 Japense Bunkers, .50mm window machine gun: Z=0.100 items on tables= 1.210 SMALL TOWER TROOPS Z = 9 A wall is ruffly 4 Z's high, so you would use a setting like such.
z=0.0 (bottom wall) z=4.005 (top wall) Note: every time you go up another level add 5 to the 005 value.. Z VALUE
In a ruff EST for buildings, each floor is around 5.010 so for exaple a 3rd floor would be 15.30 and so on.
DF:LW Z values
Des3 top walkway - 15.0 middle walkway - 5.100 second floor - 6.0
Ghost Town, saloon second floor - 5.0
Ghost Town, store second floor - 5.0 roof - 9.0
Ghost town, Church first floor - 2.0 steeple - 10.0 balcony - 6.0 pulpit - 3.0
Kcomm first floor - 0.130 to 0.165
Table, metal top of table - 1.210
Pickup Pickup (headlights) truck bed - 1.0 to 2.0
Beirut building, 1 second floor - 4.0 thrid floor - 6.0 top - 7.0
Beirut building, 3 second floor - 4.0
Beirut building, 6 second floor - 6.0 third floor - 8.0 top - 12.0
House, wooden, two story second floor - 6.0
Mayan ziggurat top room - 30.0
Mayan building, 1 first floor - 3.0
Mayan building, 2 first floor - 3.0
Mayan building, 3 first floor - 2.0 to 2.100
Japanese tower top floor - 8.0
Japanese pagoda second floor - 6.0 third floor - 12.0
Mayan tower top opening - 15.0
Prision corner tower - 11.0 cat walk - 6.0 roof 1 - 5.128 to 6.0 roof 2 - 10.128 to 11.0
air control tower, w/ramps First Ramp Landing=4,125 Second Ramp Landing=8,231 Third Floor=13,90 Rooftop=17,58
air control tower, Large Ground Floor=0,26 Roof above Entrance=3,90 Roof of Room with windows=6,167 First Stairway Landing=2,2 Second Stairway Landing=3,235 Third Stairway Landing=5,206 Fourth Stairway Landing=7,185 Fifth Stairway Landing=9,156 Sixth Stairway Landing=11,133 Lower Tower Platform including Exterior Walkway=14,82 Upper Tower Platform=17,65
apartment building, 4 storey, Large Ground Floor=0,130 Stairwell Landing=2,110 Second Floor=4,90 Stairwell Landing=6,71 Third Floor (no access except landing)=8,49 Stairwell Landing=10,30 Fourth Floor=12,7 Stairwell Landing=13,247 Low Roof=12,12 High Roof=15,228
ARMORY Ground Floor=0,166 Roof=7,59
armory, small Ground Floor=0,90 Roof=4,193
building, one story, single room Ground Floor=0,122 Roof is not flat.
building, trailer Ground Floor=0,190 Roof=3,187
------------- The z-values will vary depending on which terrain you’re using, that’s why several z-values are listed for the same object. To make a perfect map still requires several turns with the editor until perfection. This document will however give you some hint at which value to use (less guessing :-). There’s also quite a big difference when inserting inanimate objects (decorations, objects, markers...) and people. Use the smaller value listed when inserting decorations and objects, and the larger value when inserting people.
Example: Adobe building #2 (floor), use z-value 0,182 when inserting for example a wooden table. Use z-value 1,0 when inserting an enemy.
You are hereby granted permission to spread, post, print and whatever this document, just give me some credit. If you make changes in this document, add more values, deleting errors etc. then please post it somewhere where people can make use of it. BUILDINGS BUILDING Z1,Z2 Adobe building #2 (roof) 4,200 4,130 Adobe building #2 (floor) 0,182 1,0 Adobe building #1 (floor) 0,200 0,182 Adobe building #3 (floor) 0,200 0,182 Desert building, large, w/open courtyard (first floor) 0,107 Desert building, large, w/open courtyard (second floor) 4,225 4,224 5,0 8,0 Desert bunker 1,0 Snow building, large, round (second floor) 6,0 Metal hangar, open, door entrance 0,110 0,108 0,100 0,128 0,120 Research building, access to roof & tower (floor) 0,168 Research building, access to roof & tower (tower) 10,0 Guard tower, open w/ramps (top floor) ?? 14,0 16,0 13,0 13,128 Rock building, large 1 story 0,40 0,60 Rock building 0,86 0,90 Air control tower, w/ramps (top floor) 13,86 13,110 15,110 16,0 Concrete building, small, square 0,156 Concrete building, small, round 0,156 Hut, small, thatched roof #2 1,100 1,0 1,122 Wood building, 1 story, tile roof 0,96 Wood building, lg. 1 story, tile roof 0,46 0,55 0,70 Hut, small, thatched roof #3 (first floor) 1,0 Hut, small, thatched roof #3 (tower) 10,0 Guard tower, w/ladder 8,40 8,0 9,0 Hut, small, thatched roof #1 2,6 Metal building, small raised 1,0 Concrete building, 2 story (second floor) 4,20 4,10 4,0 4,30 5,0 Concrete building, 2 story (roof) 8,20 8,0 14,0 Concrete building, 2 story (first floor) 0,55 0,113 0,100 Concrete building, 2 story (stairs) 3,0 Concrete building, open 0,50 0,30 0,51 0,80 0,60 Guard tower, concrete (top floor) 11,20 Oil refinery building, 2 towers w/stairs (first floor) ??? 11,75 Oil refinery building, 2 towers w/stairs (top floor) ??? 15,60 15,65 15,90 Oil refinery building, 1 tower (? floor) ??? 19,128 Oil refinery pipe B (platform) ??? 4,0 Oil refinery building, tower w/platform (platform?) ??? 6,0 Ruin, brick building, open 0,70 Ruin, brick building, long, open 0,70 Storage shed, small, open door 0,35 Uranium refinery building (second floor) ??? 3,75 6,0 Communications building, large (first floor) 0,128 0,150 Communications building, large (second floor) 5,130 6,0 Wooden house, small, open 0,50 Warehouse w/lights 0,102 Wooden house, 1 story, 2 rooms 0,128 Building, 1 story, single room 0,130 Air traffic control tower, large ??? 8,0 15,0 18,0
DECORATIONS DECORATION Z1,Z2 (height of object) Table, metal, papers on top 1,36 1,47 1,54 1,55 1,38 Wood table 1,0 1,5 Wood crate, small 0,168 Crate, small box-shaped 1,100 Lab table, nothing on top 1,42 1,45
VEHICLES VEHICLE Z1,Z2 Hercules (cargo plane) rear door open (cargo area) 1,100 1,26 EdBro (transport truck) (inside) 1,100 1,0 1,30 1,50 Black Hawk (inside, on ground) 1,100 2,0 0,200 Pickup, tan 1,0 Pickup, blue 1,0