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IC mod help
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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matlin
Tue Feb 07 2006
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
I'm wondering if anyone has any clue as to what the limitations are when using the IC mod.
I've run into problems with two maps not starting with only about 500 objects on them. I've used the Nile helper tool that fixes the broken XML of the NPJ and I have checked the WAC (one of the maps doesnt even have any events) and they both still crash without explanation.
I anyone has had any problems with IC mod please share cause I can't figure out what's wrong with my maps. (19)
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matlin
Mon Feb 27 2006
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
A deffening silence, well nevermind ... ;)

I have now finished a map, well "finished" is such a final word so I'll say I'm quite happy with it. It's a bit short but it uses almost exclusively IC mod objects.

Check it out: http://slipsnisse.se/article/45.html

(7)
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*HmS*Wedge
Mon Feb 27 2006
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Thanks matlin we will look forward to playing your map.

I think you didnt get a reply because everyone who builds maps here now uses the DFX med and not nile.

(65)
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matlin
Tue Feb 28 2006
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
I can't figure out how to work DFX, it's just too strange.
I'll try harder ;) thanks.
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