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Assholes
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___________________
Sun Dec 08 2019
Registered Member #2938
Joined: Fri Mar 21 2014
Location: Banks of the Styx
Posts: 130
In the code below I instruct the game to remove an object on two instances.


When I noticed this I tried to remove it but then the game crashes!

If I keep this junk in the wac it works! Worst part is I duplicated this error for TWO levels and in both cases I cannot remove the redundant code!!!
dhj

[ Edited Fri Mar 10 2023 ]
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___________________
Mon Mar 23 2020
Registered Member #2938
Joined: Fri Mar 21 2014
Location: Banks of the Styx
Posts: 130
LOL in hindsight I had much weirder issues with this map, this was code from the Maze Runner conversion from TR to SG then from SG to DFWiQ... worst idea ever. Took like 80-100 hours. Per conversion.

So, after all those countless hours when I finally had the SG version converted and updated all ID's in the wac and adjusted the script I tested the map and when I got out of the final building and the script was supposed to fire a win condition it basically fired all commands except the last one! #$%^@W#$!!!!!!

So I did some troubleshooting ruled out the error was in the wac so there must be something wrong with the npj.
Then I started manually removing entire classes from the .npj with good ole notepad++ testing each step if it would fire a win condition -I tested with a one command script to see why win(1) would not fire:

if weaponfired 1 then win 1 endif

After removing EVERYTHING from the npj it was still impossible to get the win 1 triggered! Ok, so maybe there's something wrong on the level of metadata and the file is basically corrupted. So I opened a new file and copied the entire content of the original npj to a new file, manually removed the old file then stored the new file with the original file name. Problem resolved.

I am pretty damn sure I am the only person alive who has issues like this. Serious issues. I need counselling!

[ Edited Mon Mar 23 2020 ]
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