10/13/2026 [22:44:54] GMT Home .:. Logout
Forums
Hardmaps.com :: Forums :: Map Making Forum :: Joint Operations
 
<< Previous thread | Next thread >>
Map Size...
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
NUT ACE
Wed Jan 17 2007
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
You guys must be thinking.... there he is again...

I was wondering if there's a way of telling (when I'm building a mission) how big my map is going to be..

Previously I've had the problem that my map was to big when I finnished it.
So now I'm adding stuf bit by bit, and then check if it stil loads propperly.

Can I look at the size (Kbytes)?? or is the above mentioned way the only way of checking.
What is the max size of a map??

Thanx guys for all the help you gave me so far..
Back to top
*HmS*Tisa
Wed Jan 17 2007
Col.Gawdamnit
Registered Member #564
Joined: Mon Mar 14 2005
Location: Sweden
Posts: 361
yup..

easy too.. in nile look at the bottom right corner u will see a text saying how many object u have selected.. double click that and u will get a pop up window with info on your map. one thing to be very observant of is texture memory size.. try not to get that over 55mb or you and your player may start to get weird stuff happening in the map when u play it.

an max object count of about 700-800 is recommended some say more others less... but in the end 7-800 is a good average.

if u go here : http://s2.forumforfree.com/index.php?mforum=godfather&showtopic=6&st=0&#entry49

there is a rough overview of what the object limits are in nile. that site is a vast source of info for every niler..

/ tisa
Back to top
NUT ACE
Thu Jan 18 2007
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Thanks Tisa...

That helps a lot....

Nice to know I can check it while I'm building a map, instead of descovering when I'm finished that my map is to big...

Back to top
*HmS*Grimm
Fri Jan 19 2007
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
Waypoint Lists : 128
Triggers: 128
Organics: 256
Vehicles, emplaced weapons, and some dynamic items: 1200
Decorations, buildings, foilage: 1200
Markers: 768
Back to top
Website
*HmS*Tisa
Fri Jan 19 2007
Col.Gawdamnit
Registered Member #564
Joined: Mon Mar 14 2005
Location: Sweden
Posts: 361
DSF Shadow Ace wrote ...


Nice to know I can check it while I'm building a map, instead of descovering when I'm finished that my map is to big...




well nile has a few bug as u already know, those figures might not always update automatically, to be sure, save your work and reload the map your working on to get correct values .
Back to top
NUT ACE
Tue Jan 23 2007
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Yeah.. I noticed that...

Do these values improve when I'm using Xmed? Or is there no difference??
IOW can I build bigger maps?
Back to top
*HmS*Trevor
Tue Jan 23 2007

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
The object limits are set by the game, the graphics by what ppl can actually run, the best idea is to use lots of the same type of objects, 500 buildings all the same uses the same graphics resources as 1 building - you get it , so dont mix and match, theme your layout.
Back to top
NUT ACE
Tue Jan 23 2007
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Got it.... Thanx

Back to top
 

Jump:     Back to top

Syndicate this thread: rss 0.92 Syndicate this thread: rss 2.0 Syndicate this thread: RDF
Powered by e107 Forum System
All trademarks are copyright their respective owners.
This site is best viewed using 1280-1024 screen resolution.
{THEMEDISCLAIMER}
Render time: 0.1222 sec, 0.0367 of that for queries.