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Editing Z values
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*HmS*Wedge
Mon Sep 20 2004
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Editing Z-Values


Where do you edit the Z values?
In DF2 and DFLW stock editors as well as the modified editor foDF1-2- DFLW, once you place an object on the screen, keep it highlighted and get out of INSERT mode.
You'll notice on the lower left side of the screen, that some text and numbers appeared in the large window box. Click on that and it will bring up the ITEM ATTRIBUTES Window for that item. (note: make sure that you only have one item highlighted as any changes you make will affect all other items along with the one you are changing - UNLESS - they are the same type of item and you're going to place them in similar locations.

In the item attributes window on the upper left side you'll see 3 sets of boxes, X, Y, and Z. The X and Y will already have numbers in them - these place the object on the map, the Z boxes are the elevation - on the ground, above or below ground .. depending on the numbers placed on them. For example, placing an explosive barrel at a z value of -2.32 will just place it underground, you'll hear it if you step on it.

The 2 boxes, the one on the left is for FULL meters, the second box is for partial meters, like 1/2, 1/4, and so on.

To break up 1 meter you have to remember that 1 meter = 256, so any fraction of this would have to be a smaller number. Example: 1/2 meter would be 128, 1/4 meter would be 64, 3/4 meter would be 196 and so on. This is more for fine tuning.

Now if you're placing a fence on uneven ground, then you'll have to use the ABSOLUTE HEIGHT check box.

ABSOLUTE HEIGHT is the height of an object from mean sea level. This means that your item, when this box is checked will have a number like 53.124 instead of the 0 that it would show with out the box checked. This means that the item is 53.124 meters above the water level of the map.
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