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Map: DJ_Wolfs little one
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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Carsten_DK
Mon May 29 2006
Registered Member #584
Joined: Mon Mar 28 2005
Location: Denmark
Posts: 151
Hmm. I know, you deliver the "Hardmaps", and I usually love that. However, I think there should be a limit. As an ecsample, i could mension the map: "DJ_Wolfs little one" on DFX - V2 29/5-06 01.00 MWT.

It has now going on for several hours, but noone joins it. Why? Its TOO tuff. I tried several times, but couldnt get the hang of it. I just died 10 - 20 times, with no chanche to locate the enemy. Whats the point of that?

Just a hint ;o)

PS. The "Flusspirates" is very good, but I have never seen anybody end it, without shooting the barrell at exf, and thats only, when your alone???
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*HmS*Wedge
Tue May 30 2006
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Server has been reset and the map will be removed from the rotation.

Thanks for letting us know about it carsten.
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*HmS*flasher
Tue May 30 2006
Registered Member #1084
Joined: Mon Feb 06 2006
Location: Rockingham, NC
Posts: 103
*HmS*Wedge wrote ...
the map will be removed from the rotation.


too bad, there's a sweet ending to the "Wolf" map. you have to actually go into a building (i think at the next to last waypoint) which has an elaborate basement with walls that disappear once certain areas are cleared. final crates and BGs are in that building.

also -- Flusspirates -- yeah its tuff, but it can be completed. it seems that different playing styles better lend themselves to completing certain maps. its too bad either of these maps had to be removed
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*HmS*Hawk
Wed May 31 2006
Registered Member #259
Joined: Fri Jul 30 2004
Location: U.S.A. Kentucky
Posts: 227
They will still be on the DJ3 server Flasher
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