Joined: Tue Dec 30 2003 Location: Lincolnshire England Posts: 2080
The method used in that tutorial is really long winded and slow, you need to pop over to our junior squad site and get the dialogue reference player. There are 5 dialogue files built into the game, you can not add your own sounds to LW or TFD maps, these files are: Dfdlgja Dfdlgjb Dfdlgcs Dfdlgsm Dfdlgkw You can only use 1 of these files per map, go to edit/general information in your map editor, look down the left hand side, 5th box down Dialog file(*dbf) add one of the above file names.
Example: Add Dfdlgja then add an event to your map to trigger some thing,or set none and it triggers the action as the map starts. set action type Play WavList set action variable 301
And you should hear [king 6]"all king elements, this is king 6, you are weapons free, clear to engage."