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addition to adding sound files
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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Vorcha
Sun Aug 06 2006
Registered Member #928
Joined: Wed Nov 16 2005
Location: Aurora Colorado
Posts: 19
Let me be more specific, I'm actually wanting to add in the "king 6" dialogues. I know it's there, but where?
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*HmS*Wedge
Mon Aug 07 2006
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Im not a map making expert but you could try these downloads, they might help you.

http://www.hardmaps.com/hmsroot/download.php?view.134
http://www.hardmaps.com/hmsroot/download.php?view.25



[ Edited Mon Aug 07 2006 ]
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Vorcha
Mon Aug 07 2006
Registered Member #928
Joined: Wed Nov 16 2005
Location: Aurora Colorado
Posts: 19
Thanks Wedge, I've downloaded the info and I'll look it over!
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*HmS*Trevor
Mon Aug 07 2006

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
The method used in that tutorial is really long winded and slow, you need to pop over to our junior squad site and get the dialogue reference player.
There are 5 dialogue files built into the game, you can not add your own sounds to LW or TFD maps, these files are:
Dfdlgja
Dfdlgjb
Dfdlgcs
Dfdlgsm
Dfdlgkw
You can only use 1 of these files per map, go to edit/general information in your map editor, look down the left hand side, 5th box down Dialog file(*dbf) add one of the above file names.

Example:
Add Dfdlgja
then add an event to your map to trigger some thing,or set none and it triggers the action as the map starts.
set action type Play WavList
set action variable 301

And you should hear [king 6]"all king elements, this is king 6, you are weapons free, clear to engage."

Sample files here


[ Edited Mon Aug 07 2006 ]
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