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objects missing in latter part of map !!
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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Executioner-BRS-
Fri Nov 14 2008
Registered Member #2259
Joined: Tue Nov 04 2008
Posts: 31
hi all have look through various pages of threads to no avail on this one

i have made my secong coop map and some of the objects are missing when you play the map in game

all AI are in place but rocks/oiltanks/red lights/sandbag barriers all missing form it

have checked to see if i went over the limits but im miles off tht

the terrains i have used are BU_ICE1.TRN with no other env file

the objects have been used elswhere in map so im lost on this one

has happend b4 and i scrapped the map but this one finnished now apart from couple of changes so dont want to scrap it

any ideas to y or solutions would be great guys !!!

ps i sorted the teleport out and have written some wac script from srcatch and thy work with the help of Brad's wac file lesson d/load
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*HmS*Grimm
Sat Nov 15 2008
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
You simply used too many objects/buildings/decorations.... in other words you reached mapping limits.

MAX limits for every map are:
- Markers at all: 768 -> Waypoint Lists : 128 (122 in use), Waypoint in one List : 32
- Triggers: 128 (99 to use)
- Teleport Targets: 255
- Organics: 256
- Vehicles, emplaced weapons, and some dynamic items: 1200
- Decorations, buildings, foilage: 1200
- Texture Mem: 69,055,872 -> try to stay around 60-75
- Total Mem: 97,082,450 -> somewhere up to 100

So to make it work normaly widowt any sysdumps or losing buildings/objectives.... you simply delete some objects/buildings/decorations... until you go below the limits.
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Executioner-BRS-
Sat Nov 15 2008
Registered Member #2259
Joined: Tue Nov 04 2008
Posts: 31
ok ty for your assistance SAS reaper
i will delete some of the trees etc thn hopefully tht should sort it
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Executioner-BRS-
Sat Nov 15 2008
Registered Member #2259
Joined: Tue Nov 04 2008
Posts: 31
ps where do i find this info on objects used and limits ??

[ Edited Sat Nov 15 2008 ]
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*HmS*Joe
Sat Nov 15 2008
If you try to run, I've got six little friends and they can all run faster than you can.
Registered Member #1170
Joined: Wed Mar 22 2006
Location: Lancashire, England
Posts: 622
In reapers post mate.

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*HmS*Trevor
Sat Nov 15 2008

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
I think he means in Nile (flash)
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*HmS*Trevor
Sat Nov 15 2008

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
In nile look bottom right where it says x of x objects selected and double click.

Oh and its best to keep your bg number below 235, any more and it may sysdump if the total ai is over 255 (bots+ players)

[ Edited Sat Nov 15 2008 ]
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*HmS*Grimm
Sat Nov 15 2008
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
.

[ Edited Tue Aug 24 2010 ]
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MichaBen
Sat Nov 15 2008
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
*HmS*Trevor wrote ...
total ai is over 255 (bots+ players)

I never knew HmS players are AI as well, I always thought they were human. So that is how you won that Sniper TDM match

[ Edited Sat Nov 15 2008 ]
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*HmS*Joe
Sat Nov 15 2008
If you try to run, I've got six little friends and they can all run faster than you can.
Registered Member #1170
Joined: Wed Mar 22 2006
Location: Lancashire, England
Posts: 622
We were AI in a map the other night. It was great fun. Trevor was playing God again.

Muhahaha
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Executioner-BRS-
Sat Nov 15 2008
Registered Member #2259
Joined: Tue Nov 04 2008
Posts: 31
ty all i have deleted a lot of trees and now the bit are back ty all map now being loaded to our server
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